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The Animation Modules
---------------------
"IFF-Anim5"
The IFF-Anim5 specification was created by Electronic Arts.
It is a "good at compressing but slow at playing" format.
Pecularities:
-You cannot append to looping animations. You can bypass this by
resaving it to a non-looping animation and then appending the frames.
-You can make a non-looping Animation to a looping animation by
appending two frames which are identical to the first two.
(You have to reload the animation to make the loop appear)
-There are some bad animation packers out there, who do not
save the first ANHD chunk before the BODY chunk. In this case
MainActor cannot insert the timecode for the first frame and will
give you an error message (the other timecodes will be set).
if you want to time the first frame, just resave the animation
with MainActor to avoid this problem.
"IFF-Anim7"
The IFF-Anim7 specification was created by Wolfgang Hofer.
It is a quit good compromise between speed and animation size.
The IFF-Anim7_16 modules use words (16 bits) the Anim-7_32
modules longwords (32 bits) for compression.
Therefore the 16 bit variant compresses slightly better than
the 32 bit modules, but playback is slower.
The IFF-Anim7_32 modules are, in my opinion, the best choice for
timeable, fast animations.
Pecularities:
-You cannot append to looping animations. You can bypass this by
resaving it to a non-looping animation and then appending the frames.
-You can make a non-looping animation to a looping animation by
appending two frames which are identical to the first two.
(You have to reload the animation to make the loop appear)
-There are some bad animation packers out there, who do not
save the first ANHD chunk before the BODY chunk. In this case
MainActor cannot insert the timecode for the first frame and will
give you an error message (the other timecodes will be set).
if you want to time the first frame, just resave the animation
with MainActor to avoid this problem.
-The modules do NOT support animations with a DLTA chunk instead
of a BODY chunk for the first frame.
"IFF-AnimBrush"
The IFF-AnimBrush specification was created by Dan Silva of Electronic Arts.
Anim Brushes are used/saved by DPaint.
Pecularities:
-There is no saver module at the moment.
The Picture Modules
-------------------
"IFF"
This is the standard Interchangeable File Format (IFF),
the specification was designed by Electronic Arts.
Pecularities:
-It cannot handle 24-Bit images
"ICON"
These modules support the workbench icons.
Pecularities:
-It will append ".info" to the save name.
-There is no loader module at the moment.